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pl_spikyhats.zip _v1

ZIP file that contains logic prefabs and source VMFs for pl_spikyhats

You don't need to credit me if you use prefab_tfconnect_tree.vmf, pl_point003.vmf, pl_point006.vmf, pl_point009b.vmf, tfconnect_tree_red.vmf or tfconnect_tree_blu.vmf, but you do if you use any of the other VMFs.

The reason why the spikyhats logic prefab might be interesting to you despite the concept of wearing smissmas trees as a lethal hat being totally ridiculous is because it also works as a half-decent template for a CTF flag that has a custom model and gives you bonus effects when you pick it up.

Semi-required custom content:
-TFConnect Smissmas Tree (only models/props_tfc/festive_tree.mdl)
-mpa115 (skybox used in release versions)

Explanation of the VMFs:
pl_point003: Early version of B (bridges tunnel point), has less geometry built and worse routing but kind of a more "pure" form of bridges area
pl_point003b: A1 version of B
[BONUS] pl_point006: Test map prototyping houses that were built to create unique spikyhat-based gameplay - there was also an area that was meant to be a D point but I felt it was too overscaled to use in good conscience
pl_point007: A1 version of A
pl_point008: A1 version of C (without the horrible 2-exit spawnroom next to it)
[BONUS] pl_point009b: Early version of D, has a terrible overscaled sniper-friendly forward hold area but it has a cool brushwork basalt thing
pl_point009c: A1 version of D

[BONUS] pl_spikyhats_mergetest: Pre-A1 test map for merging the four sketch VMFs, basically A1 but lacking logic, some lighting and pickup patches
pl_spikyhats_a1: A1 as it released [[HAS BROKEN LOGIC!!]]
pl_spikyhats_a1a: A1A as it released [[HAS (mildly; each team can still win the round) BROKEN LOGIC!!]]
pl_spikyhats_a1b: A1B as it released
pl_spikyhats_a1c: A1C as it released
pl_spikyhats_a1d: A1D as it released, notable because the A point is reworked and a lot more fun than before

prefab_tfconnect_tree: Early logic prefab for the trees. Contains an example setup for 6 trees for both teams. Good if you won't have more than one spawn room for each team in your map.
bin/Prefabs/TFConnect/tfconnect_tree_red: When properly installed, you should be able to place this in just like the ABS prefabs. You will have to manually modify the outputs of the item_teamflags after placing the trees - for instance, changing "tree_red&i" for "tree_red1".
bin/Prefabs/TFConnect/tfconnect_tree_blu: You basically just need to merge these into your "Team Fortress 2/bin/" folder.
Author
Tiftid
Downloads
116
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555
First release
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Category
Prefabs

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