Hi Guys,
Unless someone finds some major errors in the map, this will most likely be my RO3 Contest Entry and I'd like to say thanks for all the help - your feedback has been invaluable
Here's what been changed for B20
- the trigger hurts in the tunnels have been replaced by func_nobuilds that will toggle on/off as needed. My original goal was to keep players from camping out in them and building stuff - this solves that problem without having to penalize players by killing them.
- very slight texture work
- I put a dynamic arro on the teleporter booth to indicate where ot at least which direction you are going to get teleported to.
- at the request of players in last night's test, I have put in two launch pads into the middle battle zone, in bot testing they have proved to be a fun addition and should also help speed up the game play in the center. Now you can launch your enemy into space easier while avoiding going up yourself as I have raised the ceiling further

- modified spawn timers just a touch to make them faster for both teams i.e 2.5>2 & 7.5 > 7 which should now give you a 5+- and 15+- respawn time depending on cart direction
Edit - don't download found a really obscure bug - version 20a will be out in about 2 mins