pl_skyfortress

pl_skyfortress a15

in this version:
*added more area portal.
added a small but a new building on third point.
*second red point is now higher from the ground.
*before there was a timer when blu team capped second point and the teleporter teleport the red team to the last point,now its gone and when the blu team caps point 3 the spawn changes.
*fixed a bit the fps (i have reached a point that i dont know what else to do improving the fps, but i compered to the earliest versions the map's fps are a lot higher and the solution i found was area portal.

in the next version the map will go to beta.
In this Version
i Enabled Clip :p
i feel such an idiot for forgeting to turn on the clip after i finish the map this is an every mapper nightmare
in this update:
*added more clip etc.
*added more textures.
*changed some textures.
*changed the skybox a bit.
*fixed some small issues.

this update is likely to be the last aplha update.i mean the next update would be beta so i will take a closer look to the map and i will try to reduce the lag as much as i possible can.
in this version:
fixed:
*being able to get out of the map - special thanks to caproe for help!
*general issues.
Added:
more textures.
*changed some things.

-on the next and hopefully last aplha version i will change and make the skybox better-
current version: pl_skyfortress_a11
added more textures
added more hint.
fps improvement.
added a brand new building close to second and third point.
changed some buildings such as the one close to point 2

NOTE:
i tried reducing the fps as i could, tf2maps.net develeper iiboharz gave me feedback on how to fix the problem, i need to say that it helped a lot and now the fps are a lot better. but i still don't quite understand how hind works which should obviously be a problem. i always listen and i try to do my best cause i really like the map and the gameplay it provides.
thanks for all your help

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in this version:
added more textures
added more hint.
fps improvement.
fixed red door not opening after first point is captured.
fixed some issues thanks to the feedback.
added more clip.
added more signs
added patch to all the health packs and ammo packs.

now the fps should be a lot better because i added some hint to every point and i tested it and it works just fine. i appreciate every help you give me and i try to please as many as i possibly can.

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in this version:
redone skybox in order to improve fps.
added more textures.
fixed some general issues.
added more area portal.
in this version:
fixed some general issues with the map.
added more areaportal.
fixed being able to get out of the map.
Added some textures to the floor and walls.
changed the time when blue caps and red's spawn change so red have higher chance of defending second and third point.
well yesterday i was testing the map with some friends of mine and we spotted some small but yet important issues.
i tried fixing them and i hope i succeded.
in this update added more clip.
fixed some issues.
added more props.
added more snow.
current version: pl_skyfortress_a6
in this version:
biggest changes:
*Redone Third Point And Last point of the map
the third point is a bit further away.
the tunnel is bigger and longer.
last point red spawn is now completely changed and moved to another place.
added more area portal and hint.
fixed some issues.

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