pl_redmesa a17

balance hell

  1. a17

    -Left side flank in last is only usable for blue now, but jumping classes can access it
    -Fixed a long sightline tiny gap in the 2nd point
    -Fixed broken I/O in the 3rd point red's spawn door when blue caps

    (I'm aware of the skybox rendering glitch, I appreciate the feedback, i'm not ignoring it, is just that I got better priorities right now, i'm still trying to see if the map is fun and balanced overall)
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