pl_redmesa a17

balance hell

  1. a16

    -Closed the B point high ground flank
    -Placed the one way door in C forward, and added a window so is possible to go back to the main path quickly
    -Opened up more a flank in C
    -Moved even closer a flank to the blue side in last
    -Added a additional exit to the forward spawn of blue and made it less of a doorway hell
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