pl_redmesa a17

balance hell

  1. a8

    -Made a wall for the first blue spawn so snipers can't shoot your feet (that's kinda funny tbh)
    -Added a new area around 2nd point, makes a decent second hold position and makes the area less cramped, also a faster route for attackers
    -Added a stair to the 2nd point flank so is not a one-way dropdown
    -Moved the final control point ahead a bit
    -Moved pickups in the cliff flank room closer to red's side in last, so if blue controls that area is easier for red to retake it
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