-Reduced blue team advantage on first point
-Added ramp to the 2nd point flank, so its more used and replaced the doorframes with a one way door
-Added a fence to 2nd point to prevent a sightline
-Flipped a elevated platform ramp so is easier for red to defend the 3rd point when the cart is past the big doorframe (or choke, I don't know how to call it)
-In the feedback page they refered as "cubby" to a spot in the flank in the 3rd point, and I though they refered to the one near blue first spawn, I deleted both of them
-Changes to last point cliff flank, now attackers don't have high ground, some say is spawncampy, I will try to keep the fence I added and let's see if that works, in my opinion without this flank it would be very hard to take out the sentries
-Added and changed blue forward spawns for 2nd point and 3rd point
-Fixed getting stuck in red first spawn door if blue captured 2nd point just when you were exiting
-Added more cover for blue first spawn
-Reduced sightline from last point high ground to the bridge in the choke
-Minor layout changes and minor pickups placement changes