pl_ravine

pl_ravine RC6.9

-Prop adjusments.
-Fixed midspawn "Battlements" sign not changing to blu team color accordingly after the point has been capped.
-Fixed displacement errors.
-Reduced the strenght of certain lights to be less straining to look at.
-Fixed mid spawn doors error during compiling.
Patch notes for Release Candidate 6:
-MINOR change to second point bridge, flank is now easier to reach on left side.
-MINOR change to cart path, there are now appropriate downhill sections.
-Changed metal pack on first point from medium to full.
-Minor detail changes.
-Prop adjusments
-Trigger brush adjustments
Patch notes for Release Candidate 5:
-Fixed MAJOR exploit that allowed the engineer to build a teleporter on top of the final area of the map.
-Prop adjusments
-Trigger brush adjustments
Patch notes for Release Candidate 4:
-Added a bit more detail in much needed areas
-IMPORTANT change to mid spawn, after BLU caps the third point there will be now TWO additional doors in mid spawn facing the correct way. This small change will save BLU team much needed time
-Prop adjustments
-Trigger Brush Adjustments
-Prop adjustments
-Fixed a few visual bugs
-Severe changes were done to the final point in hopes of making gameplay more balanced for both teams
-Slight prop adjustments
-Fixed being able to build in blu mid spawn
Patch notes for Beta 2:
-Fixed banana strat route, it should no longer be inviting enough for a player to constantly jump off the cliff in an attempt to try being sneaky
-Few prop adjusments