The map has been refined from user feedback, as well as fixed a few issues.
Changes:
-Both teams now have working forward spawns, Red has a forward spawn which gets disabled as well as Blu getting a forward spawn after the second point has been captured.
-A flank between the first and second point has been refined to reduce confusion
-Some areas which were too dark have been brightened, and vice versa
-Adjusted a flank so it no longer leads from the second point all the way to last
-Cart no longer passes too close to the wall leading to the third point
Fixes:
-Fixed an issue where both teams could enter each others spawns
-Fixed missing sounds and textures
-Fixed certain props not having collision