pl_desolation

pl_desolation B0c

-more detailin
-fixes to overtime on C
-C respawns to help blu
-D respawns to help red
Welcome to b0

We have
  • Artpass of A B and half of C
  • Small geo changes at D
  • Kits adjusted
  • Payload Cart origin adjusted so it fits on track
-added planks on A for BLU to get highground
-Adjusted Respawns on B

THE FINAL ALPHA (please)
Deadlines be damned

  • Reworked B > C connector slightly for sightlines
  • (hopefully) fixed elevator
  • Small changes
Artpass (?) at A
one way door at C
flank that opens after B
unwidened last
Reworked Last, no train no more :(
Removed the little area behind blu spawn, too confusing

moving onto beta currently
Tried to rework A red spawn slightly to reduce spawn camp-ability
Reworked Shutter area on Last
Adjusted Spawn times
Shortened rollback zone on finale
small bit o' DETAILIN

nearing beta???? if this test goes well, i will mightily consider
some small detailin