A5 changelog
Most of the changes have been made from player feedback, some are made to bring the maps layout to the new "standart"
-reduced the size of the skybox (reason: to improve performance. Further changes are planned to improve the maps performance)
-fixed players getting stuck in spawn after the point is captured adn spawns are changed (now players get teleported to the next spawn)
-reworked BLU first spawn
-added a new highround route in point A building (reason: so BLU has a third way to push)
-made a few layout adjustments to point B area (reason: in correspondence to A4 version changes)
-reworked the building next to red first spawn / point C (reason: to bring it to the current maps standarts)
-made a few layout adjustments to the area between point C and point D
-fully reworked lasts RED building (reason: from previous playtests, the buildings layout was too confusing and one sided. these changes are targeted to simplify the layout)
Known issues:
-performance
-clipping
-lighting