-Lowerd final point platform
-Added new route up to last platform
-Removed one way door allowing blu to easily flank
-Cut off highground flank at B and added balcony for red
-Removed or replaced metal props at B
-Moved Point A forwards
-Added clear health and ammo next to A point
-Fixed lighting in A spawn as well as some detailing
-moved resup locker away from door in blu spawn
-added door to flank route towards C
-lowered wall of ramp after C
-added cover and made room larger in choke towards C
-added small courtyard between red and blu first spawns
-moved final cart track back so cart doesnt float
-made rollback zone go the full way at last
-added stairs down to the point at A
-added better lighting in blu spawn
-added a little more dtailing to blu spawn
-changed layout of route to highground towards B
-added whole new route for blu to gain highground towards C
-removed underground flank towards C
-blocked ability to get under stairs to saw
-shut off window looking over factory building to fix sightline
-fixed door to A openning through the wall
-added easy route to highground for defenders on A
-rotated building at B to block sightline
-clipped various walls
-disabled shadows on lights in spawns
-moved door for blu forward spawn to make route to c more intuitive
-made door blocking red flanks to B one way to allow people to stop getting trapped
-added highground towards last
-added stairs to highground at last
-added healthpacks above last
-changed small healthpacks to medium
-added one way door to c to stop flanks