PL pl_dockyard b3

Payload map based in a dockyard.

  1. Will_

    Will_ L1: Registered

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    pl_dockyard - Payload map based in a dockyard.

    Red are preparing a ship with important cargo in a built up dockyard and must make sure Blu can not get their hands on it. Blu must destroy the damn to secure the cargo and defeat Red.
    This is my first map and early stages.
     
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  2. Will_

    Will_ L1: Registered

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    -shut off window looking over factory building to fix sightline
    -fixed door to A openning through the wall
    -added easy route to highground for defenders on A
    -rotated building at B to block sightline
    -clipped various walls
    -disabled shadows on lights in spawns
    -moved door for blu forward spawn to make route to c more intuitive
    -made door blocking red flanks to B one way to allow people to stop getting trapped
    -added highground towards last
    -added stairs to highground at last
    -added healthpacks above last
    -changed small healthpacks to medium
    -added one way door to c to stop flanks

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  3. Will_

    Will_ L1: Registered

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    -added better lighting in blu spawn
    -added a little more dtailing to blu spawn
    -changed layout of route to highground towards B
    -added whole new route for blu to gain highground towards C
    -removed underground flank towards C
    -blocked ability to get under stairs to saw

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  4. Velvott

    aa Velvott Sixty-four bottles of beer on the wall...

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    Can we see some screenshots to get a good first impression of the map? Also, there is already a map named Dockyard on the site. You might want to consider renaming it.
     
    • Agree Agree x 2
  5. Will_

    Will_ L1: Registered

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  6. Will_

    Will_ L1: Registered

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    -moved resup locker away from door in blu spawn
    -added door to flank route towards C
    -lowered wall of ramp after C
    -added cover and made room larger in choke towards C
    -added small courtyard between red and blu first spawns
    -moved final cart track back so cart doesnt float
    -made rollback zone go the full way at last
    -added stairs down to the point at A

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  7. Will_

    Will_ L1: Registered

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    -Lowerd final point platform
    -Added new route up to last platform
    -Removed one way door allowing blu to easily flank
    -Cut off highground flank at B and added balcony for red
    -Removed or replaced metal props at B
    -Moved Point A forwards
    -Added clear health and ammo next to A point
    -Fixed lighting in A spawn as well as some detailing

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  8. Pawlu

    Pawlu L1: Registered

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    I'm not even kidding when I mean I had the exact same idea