pl_dockyard

PL pl_dockyard b3

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Will_

L1: Registered
Jan 4, 2019
9
9
pl_dockyard - Payload map based in a dockyard.

Red are preparing a ship with important cargo in a built up dockyard and must make sure Blu can not get their hands on it. Blu must destroy the damn to secure the cargo and defeat Red.
This is my first map and early stages.
 

Will_

L1: Registered
Jan 4, 2019
9
9
-shut off window looking over factory building to fix sightline
-fixed door to A openning through the wall
-added easy route to highground for defenders on A
-rotated building at B to block sightline
-clipped various walls
-disabled shadows on lights in spawns
-moved door for blu forward spawn to make route to c more intuitive
-made door blocking red flanks to B one way to allow people to stop getting trapped
-added highground towards last
-added stairs to highground at last
-added healthpacks above last
-changed small healthpacks to medium
-added one way door to c to stop flanks

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Will_

L1: Registered
Jan 4, 2019
9
9
-added better lighting in blu spawn
-added a little more dtailing to blu spawn
-changed layout of route to highground towards B
-added whole new route for blu to gain highground towards C
-removed underground flank towards C
-blocked ability to get under stairs to saw

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Cindycomma

bonk sploosh
Server Staff
Aug 2, 2017
428
386
Can we see some screenshots to get a good first impression of the map? Also, there is already a map named Dockyard on the site. You might want to consider renaming it.
 

Will_

L1: Registered
Jan 4, 2019
9
9
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Will_

L1: Registered
Jan 4, 2019
9
9
-moved resup locker away from door in blu spawn
-added door to flank route towards C
-lowered wall of ramp after C
-added cover and made room larger in choke towards C
-added small courtyard between red and blu first spawns
-moved final cart track back so cart doesnt float
-made rollback zone go the full way at last
-added stairs down to the point at A

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Will_

L1: Registered
Jan 4, 2019
9
9
-Lowerd final point platform
-Added new route up to last platform
-Removed one way door allowing blu to easily flank
-Cut off highground flank at B and added balcony for red
-Removed or replaced metal props at B
-Moved Point A forwards
-Added clear health and ammo next to A point
-Fixed lighting in A spawn as well as some detailing

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