Added detailing to lesser important buildings on 1st
Fixed out of map exploits post B
Clipping fixes
Added new spy routing/trick jumps on B, as well as hiding/information spots
Fixed respawn room trigger being accessible by red players on 1st
Shrunk flank door on B, Ever so slightly widened combo door on B
Fps improvements on A and B
Fixed resupply lockers being named the same (Visual glitch)
The attackers right route door has been widened on 1st, Fixed a pixel walk near this doorway as well
I tried clipping the newly detailed areas to be movement-friendly, (Rocketjumps and such.)
Keep an eye out for any oddities I may have missed.
My ears are open to all feedback,
PigPig#8052 on discord, Or you can message me on tf2maps.