Added a third point to stage one, just outside of Big Door. Raised the rock ceiling on the drop down near the spiral on 1st, so ya dont bump your head no more Clipped some stuff Cheeky bit of detailing Made it clear that Red's door near spawn locks after capping first. Blocked off flank that goes around the back of Red's building on 1st cap. Adjusted the wall on Red's platform outside of Big Door, that space can't be seen directly from the ramp room anymore.
- Redesigned most areas
Turned on dark mode. Added some additional flank routes. Redesigned areas on both stages. Moved Blu spawn buildings back abit. Cart still jank
Last version had a strange lighting issue
- Added some signage