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Alpha 2 and my official submission for the 2020 Summer 72 hour mapping jam.
Updates:
Reworked Point A providing red move cover from spawn
Added flanking path at D to avoid the spam fest that occurs on the final push
Added a shortcut drop near forward blue spawn that leads to the D once C has been capped
General increase in lighting across the full map
Added more signage where appropriate
Updated Item patches
Added more health and ammo at D for defensive and offensive engineers
Fixes:
Players can no long trigger the destruction of the payload by jumping into the final pit early - resulting in an invisible cart
Replace Cart with ABS's prefab - should remove the announcer bug constantly telling red that the point is being captured
Fixed the sparks not being parented to the card
Fixed Game Rules parameter spelling mistake
Clipped around the roof tops
a1.png
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b1.png
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