Well, blue was winning pretty much every time. So I changed things up. Red now has more forward spawn-ness, and I changed the layout of area outside blu spawn! Also added some conveniences such as making it so that walking off the railing outside red spawn no longer inflicts fall damage.
- Adds signs
- Adds some particle effects to blue spawn
- Added a room where there was once a junction of tunnels
- Fixed a few displacement sewing issues
- Fixes a playerclip issue with one of the tunnels
- Adds a few side tunnels