Ok - a big update for you.
- removed all dynamic signs - no more sign spam
- replaced the above using a dynamic pointer system using dynamic_light and func_brush
- you now have arrows around the map in various places that point to where the cart is exactly < really helps you navigate to where you need to go.
A special note of thanks goes out to
Coding Ethan who was finally able to put together a working version for me to use/modify - see this thread for how it was done:
https://tf2maps.net/threads/solved-dynamic-signs-to-point-where-payload-is.38657/
- more texture work
- modified drop chute teleporter extits so you can get out easier/faster
- put some windows into the spawn room
- modified last caps both sides so that cart will fall info the pit more
- moved some health/ammo pack for easier player/bot access, add in some more
- fixed red spawn door opening when blue touched it
- fixed a broken regen cabinet
- added in some more posters
- added in a flying saucer
- added in some more observer points giving some reverse angle shots
- improved some of the geometry of a couple of brushes
- added a nav file into the zip file, try maxplayers 30, and tf_bot_quota 30, then run map and join spectate to watch a battle royal at the bridge