Medieval PittsBurg 2022-01-23
24Hr Microcontest map, A medival mode fight in a pit of death. I want to sleep.
Created for 24Hr Microcontest 20: Static Spawns
https://tf2maps.net/threads/microcontest-20-static-spawns.45807/
This is a Medieval mode map where the control point is situated in a pit.
Not really much more I can say than that.
Overhangs & stairs in spawn are invisible brushes to guarantee geometry is identical in all circumstances
Benches use the exact same physics as the original benches, infact they're still there with VPhysics turned on, just set to don't render & don't cast shadow.
The Medieval bench is there set to non-solid, if you don't believe me I can send the vmf for you to confirm it.
Creation time was maybe 8 or 9 hours if you don't include time spent wrestling with Hammer & Compiling
Credits:
Stone Textures by Autumnal Pack
Jump Pads Prefab by Yrr
https://tf2maps.net/threads/microcontest-20-static-spawns.45807/
This is a Medieval mode map where the control point is situated in a pit.
Not really much more I can say than that.
Overhangs & stairs in spawn are invisible brushes to guarantee geometry is identical in all circumstances
Benches use the exact same physics as the original benches, infact they're still there with VPhysics turned on, just set to don't render & don't cast shadow.
The Medieval bench is there set to non-solid, if you don't believe me I can send the vmf for you to confirm it.
Creation time was maybe 8 or 9 hours if you don't include time spent wrestling with Hammer & Compiling
Credits:
Stone Textures by Autumnal Pack
Jump Pads Prefab by Yrr