CHANGES FROM A0c
- Fixed the cap icons being glitchy at round start. Also put the right ones in the right place this time. Boy was that dumb of me
- Fixed issue with spawnroom doors and the vent in the bonus rooms. Again, dumb
- Added some more out of bounds reset brushes for the ball
- Finally got a visual representation of the ball cannon loading bay's push trigger working that wasn't a framerate killer
- Respawn time fuckery in the bonus rooms. The attackers get a shorter respawn time.
- Revamped the pickup availability in the bonus rooms for the attackers.
- Phys pushscale command fires every 30s now. In case a server admin forgets to turn servercommands on before the map loads, they can do it on the fly now.
- The ball now has an ever-visible "glow" that will follow it around everywhere, so you'll always know where it is
- Speaking of which, the ball will always respawn in the reset mechanism like its supposed to, if, in the rare case, it "falls asleep" if nobody touches it in the bonus rooms. You guys do know that you need to hit the ball in order to win, right?
- Increased cap time for the goal expanders. Originally it was at 10, then got bumped down to 7, now it's at 9.
- Made the defense timer sign more noticeable
- Reduced height of the doorways in the bonus rooms' back area. No more vent to spawn sniping.
- Enlarged the goal shields in the middle of the main rink. This will cut down on Sniper's effectiveness everywhere but their own end.
- Sudden Death option is back in the Secret Killswitch Room. But again, you're not supposed to know about the Secret Killswitch Room. So kindly pretend you don't, ok?