Pipeball Ultra

Pipeball Ultra rc4b

fuck the tutorial. i mean it this time.
CHANGES FROM RC3:

  • The tutorial is back! And it doesn't softlock the map!
  • Added more signs and text for the bonus rounds and where the respawn rooms are
CHANGES FROM RC3A:
- get fuckt, tutorial
CHANGES FROM RC2:
  • Toned down the colors on the guiding lines a bit
  • Increased Medic's Ubercharge rate
  • Introductory card that explains the rules will display for all players at the beginning of the round
  • Added a little ramp in front of the ball cannon control points
CHANGES FROM RC1:
  • Added turbophysics, so no more getting trapped in the ball, and if it's going fast enough it can actually hurt you
  • Tweaked the optimization a bit
CHANGES FROM B3
  • Visual cues for the ball cannons and other enhancements
  • Blowback in the vents reduced where otherwise not eliminated
  • The ball gets sped up in the goal pipe to get to the goal trigger faster
  • other stuff i guess
CHANGES FROM B2:
  • Added another pair of angled bumpers by the pillars of the bonus rooms, to keep the ball out of the corners
  • No more blowback in the vent flanks on the main rink.
CHANGES FROM B1:

- Added guiding lines to the control points to show players where the relevant points are
- Fixed issue with the main pipe doors where they could potentially close early, trapping the ball inside
- Some better optimization and playerclipping
- (hopefully) fixed issue with the bonus room rounds never ending until a goal is scored
- Added some... "improvements," to the Secret Killswitch Room
- Widened the escalators in the bonus rooms
Changes from A5:

-Did some playerclip trickery to let the ammopack that players drop on death fall out of the bonus room ball serve pipes instead of being held up inside of it
- Fixed issues with the out of bounds ball teleport brushes
- Fixed issue with the ball re-serve system sometimes taking a long ass time to re-serve the ball
- better playerclipping
- props props props props and MOAR PROPS
- Added doors to the main rink ball serve pipe
- The bonus room ball pipes now shoot the ball out at high speed, to clamp down on the quick goals
- Better timing of the bonus room to main rink transition. Now the main round timer will resume when you're actually back on the main rink, not before
- Speaking of, there's better timing on the first serve of the return to the main rink
- Actually, why don't I just save a lot of time and just say there's better timing on everything in general? Yeah, let's do that.
CHANGES FROM A4:
- Vscript functionality added. No more need for servercommands! Whoohooooo!!
- Sudden Death will work like it's supposed to, I promise this time.
- Re-added the original flank access hole in the walls
- Buffed the ball cannons. Their new trajectory and velocity are actually useful now!
- Some minor clipping
- Added signage to the Control Points, now they'll indicate what they do
- Minor optimizations