Whoop! Big changes.

**UPDATE
-added an entire new section in between spawn and the middle room. something that probably should have already existed.
-moved the walkway in the giant pipe to let a team flank into the middle area, this will probably be more useful than it was before
-removed a room on both sides of the map that was connected to the giant pipes. the mirrored room of this is still there, but now has a team colored wall
-properly applied nodraw textures, no more obvious spots that you can gaze into the void (sorry about that play testers)
-adjusted the middle water level to no longer be able to hide teleporters
-made a better lower section that is no longer a part of the spawn, this is a part of the new section mentioned earlier

hope this new layout works well for anyone who decides to give it a try
**Update

Flattened the 4 outer entrances to the big pipes, plugged two sneaky leaks and added more of a celling to the middle room.
20210201214016_1.jpg

This version I'm hoping to get played tested, I wanna make sure that the layout works well to play in before I detail the map.
20210201220017_1.jpg