Added missing scripts Fixed no ghosts on round start Rebalanced a few of the tools, evidence, and interactions And this time it was tested on a dedicated server, so no problems there (in theory)
Doors no longer block ghosts (even when locked) Buffed the Food to make you go faster than the ghost in a hunt Increased the Hunt duration Slowed ghosts down while invisible Fixed dead Hunters only being able to teleport to one Hunter with M1 Prevented sound spam on round start
Reduced the range of the sounds ghosts make Added more buttons for ghosts to interact with Reduced rage gain from throwing items, but made it so you gain more per hunter seeing you Still no idea how to fix the physics corruption problem