Pervade - Stage 1

Pervade - Stage 1 a4

Needed Retest, Forgot the changes i've made...aghk

- it's noon again
- added a 3d skybox
- Added a forward spawn for BLU
- Added some stuff on A (i think)

- Changed some fence covers or smthing
- Changed the middle area
- Changed the respawn wave after capturing point a

- Removed some pickups
- and stuff i forgot
- Added some doors to prevent blu sneaking behind
- Added a health pickup in that balcony in middle of the map
- Adjusted the Respawn waves (only when blu captures A)
- Adjusted the lighting
- Changed some stuff in CP A and B area
- Changed some stuff

- Temporarily removed the truck hazard
last layout gone got wrong
- New layout kinda
- i still kept the truck hazard
a11?? i dont want to talk about it...

- Rehauled the Capture A and B Area
(Layout might be still a wack)
- Artpass a bit? #1

- Added a new ""Flank"" around B
- Added some area portals
- Added some signage around B

- Changed the Capture Point B's capture time slightly
- Changed the Map's lighting
- Changed slightly the red's respawn wave
- Changed BLU's forward spawn point to be facing slightly left????????????

- Fixed BLU being able to open their Forward spawn door (and resupply)

Attachments

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- Fixed the map being tooo BRIGHTTTT
- Moved BLU's forward spawn

- Changed the both team's respawn waves
- Changed the Truck Hazard's timer to appear frequently
- Changed one of the routes thingy

- Removed a fence
- Removed some crate

- and stuff i forgot
- Fixed a leak
- Changed the map lighting
- Removed a crate in last
- Added another door for RED Spawn

- Changed some of the "flank" routes
- Changed the map's lighting ???
- Changed the respawn waves, i think

- Removed some pickups

- some stuff i made and cannot remember
- **Truck Hazard sound cues does not play globally**
- Fixed some broken clips
- 'Fixed' the factory whistle playing when touching CP A's trigger
- Fixed sniper's owl sightlines IDK
- Fixed broken shadows
- Added a few pickups
- 'Added' a shed
god i hope BLU engineers place their teleporters there
-
Added another spectator camera in B, they're for RED

- Clipped stairs
- Clipped the Mirrors on the van

- Changed map's lighting
- Changed the Hazardous Truck's Speed so players would react faster when that vehicle comes in
- Changed RED's spawn
• added a third door
- Changed Capture Point A/B's capture time
- Changed both team's respawn waves
- Changed the Capture Point A's area thingy
- Changed some of the barbed wires' damage
- Changed some stuff

- and some stuff i forgot to list it here
- forgot to put wires on the telephone thingy... well i'll just put wires soon SOON
- resisting the urge to say cow

Attachments

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  • BUILDINGS.png
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  • choke.png
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  • overviewWHYITSGREEN.png
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  • powerplant.png
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  • pRedIHATETAKINGSCREENSHOT.png
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