It was tempting to wait a few days until it was exactly FIVE WHOLE MONTHS since A5c, but here it is anyway!
Here's what's new for A6:
-Safety doors put on laser tunnel, which will hopefully reduce accidental decapitations by at least 20%.
-When a team owns mid, the other team gets decreased respawn times.
-Most light entities replaced with light_spot entities.
-The "pile of ramps" is now a single ramp. Also the AC unit sorta came back.
-The mission briefing and gamemode goals now should mention the control point. If anyone reads them.
-Various possibly confusing signs removed
-Minor changes to elevators, spawn doors, roofs, one way exit triggers, mid textures, and the stairwell in the abandoned section.
-Pics for clics:
Mid
Intel
Lobby
Thanks to Tavrax and Egan for helpful feedback videos!