Penthouse

Penthouse A6

It was tempting to wait a few days until it was exactly FIVE WHOLE MONTHS since A5c, but here it is anyway!

Here's what's new for A6:
-Safety doors put on laser tunnel, which will hopefully reduce accidental decapitations by at least 20%.
-When a team owns mid, the other team gets decreased respawn times.
-Most light entities replaced with light_spot entities.
-The "pile of ramps" is now a single ramp. Also the AC unit sorta came back.
-The mission briefing and gamemode goals now should mention the control point. If anyone reads them.
-Various possibly confusing signs removed
-Minor changes to elevators, spawn doors, roofs, one way exit triggers, mid textures, and the stairwell in the abandoned section.
-Pics for clics:

Mid
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Intel
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Lobby
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Thanks to Tavrax and Egan for helpful feedback videos!
After two months in development, hopefully it's been worth the wait.

Here's what's new:

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-HUD 2.0 is here, now showing how many intels each team has captured! Many thanks to Yrr for extensive help with making custom icons!
-Mid now includes drop downs to lower level. Layout of lower level changed to make travel time longer.
-Air conditioning units removed from mid
-Sliding glass doors and round sofas added to lobbies. Pianos removed.
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It's 5c because I am really bad at figuring out how icons and packing work and I was too lazy to recompile. Lemme know if stuff's missing.
Here's what's new:
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-Mid redesigned with simpler layout, glass walls, larger cap area, and slightly longer cap time
-Respawns also redesigned with simpler layout, but no glass walls. At this point.
-One-way exit out of intel now works as intended
-LOTS of stuff changed to func_detail
-Added one small healthkit to each intel room
-Assorted other small changes
Here's what's new:
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-Lobby-intel and lower level lobby-lobby routes altered
-Mudpie Memorial laser reactivation countdown added
-Both teams have same laser style
-"Pile of boxes" changed to "pile of ramps"
-Lever now 35% less phallic, ya weirdos
-Changed the emergency lighting
-Added two cover walls and some caution tape
-Lasers now more than 450x more deadly!
-Warning signs to this effect

Also, bonus screenshot of the actual lasers!
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Here's what's new:
-CP now shows up fully on the hud!
-Gates have been replaced with deadly lasers!
-Mid has been elongated and its healthpacks have been demoted
-The control point now has a roof
-One-way exit out of intel added
-Players now spawn facing the main spawn door
-Assorted arrows and other signs have been added