CHANGELOG:
-Reduced map width by 192 hammer units on each side to bring the megaramps into play more consistently and increase value of rampsliding off the central area
-Made ramps on central area (orange+white) steeper and simplified some geometry to make rampsliding easier and more forgiving
-Added low ground geometry between mid and shelf on all sides to improve flow and assist with quick rotations (see picture)
-Added significantly more health packs (see picture)
-Fixed missing geometry behind goals and catapults
-Fixed spawn wall texture not having proper bounciness by changing texture
-Changed texture of low ground ramps to a greenish color for fast identification
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KNOWN ISSUES:
-Catapults not quite perfectly symmetrical; the right one lands a bit higher on the megaramp than the left one.
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