-------------a3 release----------------
CHANGELOG:
-Lowered shelves+corresponding surf ramps significantly to make them easier to reach for defenders and in general
-Central glass texture is now much more visible
-Fixed bottom of goal blocking defending players unintentionally
-Made geometry behind goal look nice (for real this time)
-Diving board ledges are now extremely easy to splash someone off of
-Shrunk surf ramps on central plexiglass
-Added trimp ramps on top mid platform to aid demo rotations
-Slimmed down upper white ramps near ball spawners to open up rotation opportunities
-Added some ramp geometry at base of megaramps to aid rotations and open up new jump paths
-Changed pill positioning on low ground rampslide areas to help inform how to use them effectively
-Made glass self-bomb walls less long to account for other changes and open up the map a little
-Properly named ball spawners for blake's plugin
-Fixed goal visualizer issue (ty blake and exer!)
KNOWN ISSUES:
-Catapult positioning still sucks and is unintentionally assymetrical
-Catapult triggers are not properly named for blake's plugin yet