pass_plexiglass

pass_plexiglass a19

------------a19 RELEASE------------
CHANGELOG:
-Pulled megaramps and shelves in significantly to shrink overall footprint of map/make defending easier by making sides more choke point-y
-Tweaked shelf geometry
-Adjusted pickup #/placement to reflect smaller footprint

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CHANGELOG:
-Removed little caps on edges of mid
-Some visual cleanup by Danmar (ty danmar it looks really good!!)
------------a17 release------------
CHANGELOG:
-Mid wall has been shortened to expand DM possibilities on mid platform - fighting for ball spawn should now be much more interactive and satisfying! This change also creates new routing possibilities for passes/bombs/rotations due to the nature of the map
-Side lower blocks have been lowered so you can get on them with a crouch jump
-Fixed some ugly geometry over lower water exit ramps (ty Danmar)
-Removed player clip over high grey arch + added a hurt trigger! You can fly over it now but don't stand too long...

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------------a16 release------------
CHANGELOG:
-Replaced side water pits with some more basic geometry to make those areas feel better to possess the ball in and provide more options off a first grab
-Return to daytime vibes!
-Increased visibility of phase wall indirectly with some yellow texturing
-Minor clipping fixes to fix several unintended pixel gaps which would halt player movement unexpectedly

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MAJOR UPDATE BASED ON CUP FEEDBACK
------------a15 release------------
CHANGELOG:
-Corners are now curved surf ramps that provide an extension to the megaramps and lots of new options!
-Lowered shelves significantly and modified shelf geometry to flow smoothly with the megaramps
-Ultra pillars are now thicker
-Wall between shelf and goal is now unjumpable area to nerf simple wallshot bombs from shelf
-Jumpable area of mid wall has been dramatically shortened to nerf simple wallshot bombs from mid
-Removed divots
-Tweaked geometry of/adjusted position of self bomb fences
-Lower now has 1 phase wall instead of 2, and is a bit shorter
-Increased overall brightness of map somewhat and added some lights

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---------a14 release---------
-Fast art pass by Danmar33 for Draft Cup! (ty king)
-All ultra pillars are now same thickness (fixing a13 oversight)

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------------a13 release------------
CHANGELOG:
-Fixed standing in blu goal (again)
------------a12 release------------
CHANGELOG:
-Extended ultra pillars into skybox
-Basic art pass, including replacing all dev textures and adding a handful of props to help easily differentiate sides of the map

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------------a10 release------------
CHANGELOG:
-Nerfed side wall height significantly (~500hu) to be more in line with other maps and reduce strength of simple wallshot bombs
-Ultra pillars now extend into the skybox and are chunkier to also help discourage simple wallshot bombs
-Fixed goal again
-Added water in far side pits for better mobility + some unique self bomb opportunities
-Added medium health packs and small raised ground to shelf areas
-Added more geometry to the self bomb walls for another self bomb option

-Overall this update adds significant flexibility and depth to the map while nerfing some of the more boring ways to get a dunk on the goal. Excited for this one!

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------------a9 release------------
CHANGELOG:
-Completely reworked corner areas, should flow much better with rest of the map now

-Extended shelf so it's accessible with 1 non ctap jump from mid now

-Added pillars to self bomb walls

-Tweaked position of self bomb walls

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