Parking

Parking b4

Point A
-Nothing

Point B
-Nothing

Point C
-Added a 2-way doors from C to D in the dropdown alley.
-Added containers near the maproom where an engineer can build on.

Point D
-Added half a room below the maproom to help RED build with more protection.
-Added a ledge on the upper area for RED for more defense options.
-Added a vent jump pad leading to the alley dropdown next to the maproom.
-Added containers for RED to build on and increased the height of the fake wall for cover.
-Changed the layout of the maproom and opened an additional window looking into the point.
-Removed the BLU east side flank with the boxes and added a one-way door from the RED side.
--It was one to many flanks for BLU; giving a hard time to defend on RED from that position.
-Slightly increased the height of the bottom hangar door near the tracks.

Other Changes
-Added "Better Spytech Doorframe Models v1 by Wheat" to the credits
Point A
-Added two 2-ways doors in the staff room.
-Added a new 2nd BLU spawn room near the cap point.
-Added a corridor near that new spawn to access the waiting room.
-Added a vent jump pad leading to the upper floor near the track.
-Changed a window to be one-sided in the waiting room.
-Extended BLU spawn by one more room with an extra exit.
-Increased the main door height leading to the cap point.
-Removed the fences on the top of the stairs near BLU spawn.

Point B
-Added block doors to the west flank that will unlock once A is capped.
-Added a vent jump pad near the sniper window.

Point C
-Added a vent jump pad near the red container close to the cap point.
-Added a neon light near the hangar door since it was a bit dark in that area.
-Moved the cap point closer to the door leading to point D.
-Removed the RED quick spawn and replaced it with a potential engineer base.

Point D
-Added a two-way door leading from point D to point C.
-Added two vent jump pads for the two dropdown on the east side.
-Since the RED quick spawn is gone, RED will spawn in the last bottom spawn once B is capped.

Other Changes
-Added "Jump Pad Prefabs by Yrr" to the credits
-Removed some problematic props that didn't pack correctly for some players.
Point A
  • Added more highground zone variation.
  • Added a small area on top of the baggage carousel.
Point B
  • Added a sniper area in the north hallway.
  • Added an one-way door that will unlock when the cart is near the cap point.
  • Changed the bridges disposition over the tracks.
  • Rearranged the "Waiting Room" area to be easier to setup for blue team.
Point C
  • Rearranged the area near the ramp in general.
Point D
  • A few small changes near the final cap point.
  • Extended the tire side room for blue team to setup.
  • Replaced the one-way door area with dropdown from red side.
Other Changes
  • Added additional hp/ammo pack along the track in general.
  • Changed the skybox to sky_twilight_02 from "Dusk till Dawn Skyboxes" by Void.
Point A
  • Added a passage below the window dropdown in the staff area.
  • Changed the security area slightly.
Point B
  • Added an addition route from point B to C.
  • Added more cover to be able to move around.
Point C
  • Added a new platform for red team to be able to build.
  • Redesigned the layout of the entire area around the track.
Point D
  • Changed the area to be outside instead of the previous inside setting.
Other Changes
  • Added a 3D skybox to include buildings and a plane.
  • Changed the detailling across the map.
Point A
  • Added an extra route to access the upper area from the RED side.
Point B
  • Added a bridge between the pugbread hallway and the arcade room.
  • Added some cover and more routes leading to the cap point.
  • Fixed a missing filter on one of the upper doors.
  • Fixed some clipping issue.
  • Removed the dropdown in the arcade room for some stairs.
  • Removed the block doors used in the pugbread hallway.
Point C
  • Added a quick spawn for RED to be closer to the cap point.
    • Players now teleport here instead of the D spawn when B point is capped.
Point D
  • Added a decal for the one-way door on last.
  • Connected the two red spawns together.
  • Closed out the upper window shutters for optimization.
  • Removed the random dip on tire side.
Extra Notes
  • More optimization and trying different textures.
  • Need to distance point B and point C more.
  • Need an outside area.
  • Still much todo.
  • Thank you for the help as always!