Point A
-Added two 2-ways doors in the staff room.
-Added a new 2nd BLU spawn room near the cap point.
-Added a corridor near that new spawn to access the waiting room.
-Added a vent jump pad leading to the upper floor near the track.
-Changed a window to be one-sided in the waiting room.
-Extended BLU spawn by one more room with an extra exit.
-Increased the main door height leading to the cap point.
-Removed the fences on the top of the stairs near BLU spawn.
Point B
-Added block doors to the west flank that will unlock once A is capped.
-Added a vent jump pad near the sniper window.
Point C
-Added a vent jump pad near the red container close to the cap point.
-Added a neon light near the hangar door since it was a bit dark in that area.
-Moved the cap point closer to the door leading to point D.
-Removed the RED quick spawn and replaced it with a potential engineer base.
Point D
-Added a two-way door leading from point D to point C.
-Added two vent jump pads for the two dropdown on the east side.
-Since the RED quick spawn is gone, RED will spawn in the last bottom spawn once B is capped.
Other Changes
-Added "Jump Pad Prefabs by Yrr" to the credits
-Removed some problematic props that didn't pack correctly for some players.