Overlook

Overlook v3c

surf_overlook_v3c biggest changes:
  • The cooldown on the teleport-all-to-jail buttons have been increased from 10 minutes each to 40 minutes each. It used to be you could be teleported once ever 5 minutes, and now once every 20 minutes. This was the largest complaint about v3b.
  • Fixed shooting the buttons in spawn spamming the message about binding a key to +use. That message now only appears when you get near the buttons to you only.

surf_overlook_v3c smaller changes:
  • Giants can now take the exit teleporter from the skybox to go to mid if they want.
  • The duration of the glass on the green jail teleport button now stays twice as long.
  • The cooldown on triggering the green rings at mid has been increased to 5 seconds.
  • Fixed players able to skip most of bonus 2. You now do have to surf it mostly in order.
  • Fixed players being able to build sentries on the platforms in bonus 3.
  • Fixed beating bonus 3 saying "enterting any of the bonus stages".
  • Increased he cooldown on the halloween button in the skybox from 2 minutes to 10 minutes.
  • Added one more secret.
surf_overlook_v3b Biggest changes:
  • Fix for some sounds being heard across the map (rockets/slam/doors/etc).
  • The health buff for completing the map is nerfed a lot. And the Giant mode in the skybox no longer gives x10 health. A small health buff was given to bonus 2 trees though.
  • Increased cooldown on the map-wide teleport buttons from 6 mins to 10 mins.
  • Increased performance in the main surf arena by about 20%.
  • Added 2 buttons in each spawn to further help with performance if needed, one that disables the 3d skybox for you, and one that pulls in rendering a lot using fog. Using both further improves performance by about 50% but at the cost of a lot of visuals, so maybe useful for toaster-computers.
  • Capturing all 4 towers in the middle arena now grants the team a point, 10 seconds of crits for the team, and resets the towers.
  • Fix for engis being unable to try Bonus 3 Air.
  • Set the DJ music to be controllable by your options menu's music slider.

Smaller surf_overlook_v3b changes:
  • Made the middle arena barriers able to be seen from much farther away to less get in the way of surfing.
  • Increased the amount of Kills/Deaths/Captures that can be shown at the end stats room.
  • Made the music room easier to find for noobs.
  • There are now messages in chat showing helpful tips on the map occasionally every few minutes.
  • Increased the size of the top middle building in the arena to help surf it better.
  • Your team now can build in the top floor of your spawn. The enemy team can now build teleporters in the top/back of your spawn (but not sentries/dispensers).
  • Fix for some times getting stuck on the cappoint room ladders if using bhop mode.
surf_overlook_v3 biggest changes:
  • Fixes for the crashing that was occuring with 32 playercount servers in v2.
  • Lots more to do in the main arena. 2 more capture points, and 4 towers to capture from switches.
  • 3 new bonus stages: Lava, Trees, Air. Each gives good rewards also. These have portals both at the end of the map, and also portals throughout the surf, based on new theming.
  • Now with VScript you can surf the map offline, sv_airaccelerate 150 is set by default.
  • There are now BHOP buttons in both spawns to enable or disable auto-bhop while holding space for each player (using VScript).


Other misc v3 changes:
  • There are now messages in chat showing who has completed the surf, and who were the first ones to complete each of the bonus stages.
  • In the main arena, owning A & B "fort capture points" now grants a barrier that blocks the enemy into the middle when they fall off the surf (marked with barrier icons).
  • In the main arena, owning the C & D capture points (marked with health icons) grants a health regen at mid.
  • Owning the 4 main arena towers is mostly ownership status, but interacting with the switches does grant temporary crit buffs.
  • The main arena has been given better surf powerups.
  • The bonus stages Grapes and Corn now give rewards.
  • The end room now has 2 buttons that teleport all players to the middle of the map, like surf_gforce.
  • The end room "giant effect" teleporter now just grants x10 health, instead of forcing you to be large and 3rd person, which felt like a debuff.
  • The DJ Room has been moved to the 3d skybox so players in the main arena can see what you're up to better.
  • Access to the 3d skybox has been made more intuitive with a direct path from the end of the map (previously an invisible teleporter in the surf).
  • There are now 5 new buttons in the skybox area for fun things to do.
  • There is now a shortcut room to access most places (but not the end), accessible from the main arena, and you can build teleporters in there.
  • The two glass rooms in the main arena have had some of their walls become transparent, and are now much more accessible with teleporters right on top of them.
  • In the DJ Room there are now 10 additional songs.
  • 2 new secret spritetrails. Orange is in a vent somewhere. Red is under a surf ramp in the main arena.
  • There's now a way to go even higher above the 3d skybox, which gives a good flat area to practice bhop (I got to 3k in/s up there).
  • There is now special decorations and functionalities that happen during holiday events. Fullmoons and Halloween has access to the Red Mode button from venice - in the skybox. Halloween has spell pickups in the main arena. Smissmiss has snow decorations. Valentines has big hearts. Birthday has some orbiting birthday cakes. April fools has some pranks.
  • The water landings in the main arena are now all the fake-water from surf_venice, which reduces the amount of flickering of textures that was occuring when you were surfing around in v2.