SURF Overlook v2 reup

Arena surf with linear through side portals

  1. Egan

    aa Egan

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    Overlook (SURF)
    by Egan

    Currently: Release Candidate V2

    Overview:
    Surf_Overlook is based around TF2's arena surf combat. In the center of the arena are two forts with capture points inside of them. Capturing the points do not win the game, but they do spawn dispensers and sentryguns to the point owner's team inside of the buildings at mid. There are several buttons around the middle of the map that can help you attack or defend the forts: spawning rockets, creating breakable walls, and traps.

    Going through the portals at the side of the arena take you to the linear surf section. Beating the linear surf gets you to a cool room with map statistics (# map beaten, kills, deaths, disconnects), buttons that control things in the map, teleporters to all key areas of the map, and other secret goodies.

    The arena takes inspiration from surf entrance and surf snow arena, whereas the linear was made pretty much on-the-fly with whatever I thought would be cool at the time. There's also 3 hidden trails in the map and a few secret rooms to keep the explorers interested. Also also, here's an imgur album of the concept art, and every useful screenshot that I used for the development of this map. Probably not useful to anyone, but I thought it would be neat. :p http://imgur.com/a/bBxGl
     
    Last edited: Jun 12, 2015
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I dont like the texture you're using as the surf surfaces. It seems much noisier than it needs to be.
     
  3. Egan

    aa Egan

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    Yeah, unfortunately that's just what happened when I sized the ramp down and then copied/pasted it endlessly to create the curves of the ramps - its just looping the same bit of the texture over and over again. Of course there are ways to align the next series of texture based on the previous one you have selected, but in the cases of surf ramps it ends up being awkwardly skewed along the ramp upwards instead of following the curve of the ramps. I've talked with a few other surf map makers and there doesn't seem to be a way to fix that, to our knowledge.

    Just to mention, I do have plans to update this map eventually, and have for a while now actually. I just lost a lot of interest in surf. I do like the format of posts/updates on tf2maps.net though so I have re-added it to my to-do list. ;)