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Detailing:
-Placed some shrubbery around the top water areas.
-Getting ready to detail the cliff area.
-Considering on redoing the security booths in the level.
Sightlines:
-Cut down some major sightlines used by snipers being able to normally jump onto vehicles.
Gameplay:
-Added a ramp to the back area of the point. This will block snipers, and engineers that build in those windows.
-Brought the ground level up near the garage exits.
b2:
-Optimized
--Areportalwindows on main warehouse windows
--Areaportal now covers road
--Skip/Hint Brushes are now more effectively placed.
-Detailing
--Detailed Spawn Room
--Fixed some texture issues
--Removed some place holder props for a cement truck (Blue) and Dump Truck (Red)
--Recolored some brushes to fit team side or to just fit the level better
--Mirrored some missing props
-Sightlines
--Completely removed the straight line across the road, snipers are now required to step out a little to utilize it.
--Added more cover to the back area with 2 rocks on the staircases.
-Gameplay
--Reduced the size of the cap point
--No cap zone on the stairs anymore.
--Changed the small ammo kit near the point to a medium kit
--Clips added to stairs
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