Changelog:
-Unlocked the door on the first floor of the ale house
-Moved point A to be in front of the aforementioned door
-Made the port/B area slightly longer and added a new building (bell tower w/ wooden gate) to increase the distance between A's new location and B
-Made the door that opens when B is capped more obvious that it's for that purpose (previously it was a well shutter door)
-Adjusted spawning locations in Red's initial spawn; made them face the door leading to A directly at the beginning, then shift to the diagonal-facing spawns when A is capped
-Made it so players inside Red's former spawn are teleported to their final spawn when B is capped (the spawn doors to the initial spawnroom are also disabled
-Fixed a door that could clip through the floor and block a path
-Made cover walls above Red's initial spawn taller to block a sightline
-Added a one-way door to the sewers connecting C to D in favor of Blu
-Made the door to the balcony between C and D one way in favor of Blu
-Added a window and a stack of crates from the side room (connected to the one-way sewer) to the Red-favored balcony at D to allow spies to climb up it and sap sentries on it
-There is also a new skill jump from the Blu-favored balcony at D that
also lets you get to the Red balcony
-Lowered the water in the port to make it more obvious that it kills you
-Other minor adjustments that I probably forgot
Screenshots: