-Textures (except at D, no idea what I wanna do there yet)
-Boat at A/B is a bit more complex geometry and texture-wise (still need to the control room thing, the boat is modeled after the skybox model used on Granary, Upward, and other maps)
-The area above Red's initial spawn is now completely indoors and completely inaccessible until B is capped
-The balcony at C with the railings now has a staircase leading up to it.
-A slanted roof between Blu's spawn and A no longer has clipping on top and is slightly lower down (ie, it's accessible, engineers included)