Cp_original (working title)
Gravel pit styled Control Point map.
All timers, walk distances match GP's - a few seconds. All 'fighting areas' very close in size to GP's. Spawn times are somewhere around half.
Main difference is C is inside a building, possibly easier to defend. To counter this once A and B are capped Blu gets a shortcut through the C gate that cuts run time in half compared to GP (instead of going through A or B you go straight to C).
So far it seems to be about 50/50 wins average. But every test has played out drastically different. (some big changes have been made to almost every tested version )