Changelog:
-Changed the outside theme from badlands-colored mountains to gray-color mountains
-Turned the yard ground brushes between mid and houses into displacements
-Swapped the locations of the medium packs nearest the cliff, downgraded the lonely ammo pack to a small, and added a wooden balcony under the new location of the medium ammo and health pair, equipped with a safety barrier
-Moved the Gentleman Cactus into Blu's spawn (and no more spire)
-Changed the three-window towers at the team houses to better match the buildings. No more weird bricks (though the interior of the blu tower is identical, it still matches the theme, i think) and the stone windows are now the same black window frames used everywhere else
-Made the wood linings of Red's spawn and the nearby mine tunnel into a darker wood, as well as the main wood texture of the house. The old textures didn't look very good, imo
-Updated the skybridge to actually look like one (slightly bigger, has windows, doors, etc)
-Made the balcony with door inside the mid building asymmetrical and extended the ladder, in order to actually make sense
-Added a line of computers on each wall near mid. These can be climbed on top of via hand trucks
-Fixed an instance of getting stuck in a large pile of rocks outside of spawn
-Added a small rock in the spawn yard to break up the monotony
-Adjusted clipping on the missile at mid to make falling into the death pit less finicky
-Fixed a bizarre issue where leftover solid brush beams were left clipping inside of identical nonsolid func_brush beams
-Adjusted the shack with fence just outside of mid to make skill-jumping into the nearby second-story window much easier
-Possible more that I don't remember
Screenshots: