Ordinance

Ordinance B5a

-Fixed missing clip on RED's house
-Fixed weird perch point on both houses
-Fixed being able to hide in the rocks in the spawn yard
-Adjusted wooden wall cover by the rocks in yard to better block the lower tower exit from sniper sightlines
-Fixed exposed nodraw in the towers
-No idea what else I fixed, I can't remember lmao

No new screenshots since the changes were negligible
Shoutouts to ETF2L for planning to use/using Ordinance in their pre-season cup!
This is the version of the map I'm comfortable putting on tftv, thanks to Lucrative and his buds. Thanks guys!

Changelog:
-Removed rock props that were embedded into the land ramps like I meant to last time
-Made the set of 3 windows on the roofs of the team houses into a doorway
-Made the opaque windows on mid into glass windows
-Slight clipping changes

Screenshots:
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made changes based on comp testing (thanks lucrative!)
lighting and fixed an invisible thing
-Deathpits no more
-Adjusted packs
-Adjusted some clipping/unnecessary lips
-Made spawncamping from houses nonviable
-Adjusted cover on mid
-Changed stairs near rocket into ramps
-Other things I might've forgotten

No screenshots this time either, will wait until next version
It's been so long since I last updated this map that I'm not gonna bother with a full changelog. All I can really remember are some detail changes, reduced usage of the doomsday wooden cover walls, health/ammo pack changes, redone lighting, and maybe other stuff I can't remember. No screenshots this time either, I'll get back to you on that one.
Since people seemed to hardly complain about the overall layout over the past 8 or so versions, I've decided to move this map into Beta. I made some visual changes, added some details, fixed some minor things, etc. The only real gameplay change was changing the weird towers on the team houses (not the 3 window towers, the blank ones) to be flat roof areas with similar cover to the original towers.

Screenshots:
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Had to replace some textures and props until further notice. Couldn't get them to pack no matter how hard I tried. The screenshots are false advertising for now, until A8.
Changelog:
-Changed the outside theme from badlands-colored mountains to gray-color mountains
-Turned the yard ground brushes between mid and houses into displacements
-Swapped the locations of the medium packs nearest the cliff, downgraded the lonely ammo pack to a small, and added a wooden balcony under the new location of the medium ammo and health pair, equipped with a safety barrier
-Moved the Gentleman Cactus into Blu's spawn (and no more spire)
-Changed the three-window towers at the team houses to better match the buildings. No more weird bricks (though the interior of the blu tower is identical, it still matches the theme, i think) and the stone windows are now the same black window frames used everywhere else
-Made the wood linings of Red's spawn and the nearby mine tunnel into a darker wood, as well as the main wood texture of the house. The old textures didn't look very good, imo
-Updated the skybridge to actually look like one (slightly bigger, has windows, doors, etc)
-Made the balcony with door inside the mid building asymmetrical and extended the ladder, in order to actually make sense
-Added a line of computers on each wall near mid. These can be climbed on top of via hand trucks
-Fixed an instance of getting stuck in a large pile of rocks outside of spawn
-Added a small rock in the spawn yard to break up the monotony
-Adjusted clipping on the missile at mid to make falling into the death pit less finicky
-Fixed a bizarre issue where leftover solid brush beams were left clipping inside of identical nonsolid func_brush beams
-Adjusted the shack with fence just outside of mid to make skill-jumping into the nearby second-story window much easier
-Possible more that I don't remember

Screenshots:
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