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Opened space under A choke platform
Added platform above flank entrance to A choke
Added route connecting A choke to cliff high ground
Adjusted pathing and cover placement around A choke
Added grate to ceiling of flank entrance under BLU first spawn
Added new flank connecting D cart path entrance to cap zone
Overhauled RED high ground overlooking D cap zone
Expanded platform near cliff overlooking D cap zone
Expanded flank building near D cart path entrance
Added sightline blocker to upper C-D connector
Increased saw arm movement speed from 0.85 to 1.5
Improved optimization and fixed regression caused by previous geo changes
Fixed RED spawn trigger_teleport clipping through closed spawn doors
Added blockbullets to hole in roof of large building on C
Added and adjusted various pickups
Various visual adjustments
Various clipping fixes
Blocked gaps between columns in ruins near BLU first spawn and A checkpoint
Adjusted position of staircase and cover on platform near A checkpoint
Added staircase to low roof near A checkpoint
Increased height of A choke doorways
Slightly widened B cart path entrance
Added new structure on cliffside near B checkpoint
Slightly increased width and elevation of B cliffside flank
Adjusted position and orientation of RED lower B spawn exit
Adjusted shape and position of RED upper B spawn balconies and cover
Removed rollforward zone in B-C connector
Blocked jumping route around central scaffold on D
Increased BLU respawn wave time on D from 3 to 4
Disabled forced respawn for RED upon point capture
Reduced RED respawn wave time from 9 to 8 on all points
Increased initial round timer length from 270 to 300 seconds
Added and adjusted various pickups
Various clipping fixes
Removed prop jump onto small temple fence on A
Lowered ledge beside wooden platform near A checkpoint
Replaced blockbullets at edge of various staircases with player clip
Expanded and added handrails to portion of B cliffside flank
Removed rollforward zone on final B cart path ramp
Moved B checkpoint halfway up final cart path ramp
Expanded RED spawn platform overlooking B checkpoint
Adjusted position and orientation of staircase to RED spawn platform
Added rollforward zone to cart path ramp in B-C connector
Added and adjusted cover around RED spawn and saw cap zone on D
Added staircase to marble block platform overlooking saw cap zone
Added rollforward zone to cart path ramp ahead of saw cap zone
Increased saw arm movement speed from 0.75 to 0.85
Adjusted various pickups
Various clipping fixes
Moved A checkpoint into large temple doorway
Added cover to small temple stair landing on A
Adjusted position/orientation of small temple stairs
Removed prop jump and added cover to outer balcony on B
Moved B checkpoint further from the end of rollforward zone
Expanded cover around B checkpoint and shifted position of stairs up to RED spawn
Blocked head peak spot on stairs near RED upper B spawn door
Moved RED resupply locker further from lower B spawn door
Added more visual and audio cues to saw arm movement
Reduced saw arm movement speed from 1 to 0.75
Fixed players getting stuck in locked spawn doors
Fixed gap in BLU spawn setup gate
Various clipping fixes
Fixed custom models responsible for a decal related crash on low graphics settings
Added capture blocking and overtime functionality to saw finale cap zone
Added VO lines to indicate when saw finale cap zone is active
Reduced saw arm movement speed from 1.5 to 1
Various clipping fixes
Updated custom models suspected of causing crashes on low graphics settings
Fixed the cart attempting to roll back up various rollforward zones
Added a sign to better direct RED to A
Clipping adjustments