Odyssey

Odyssey B4

  • Opened space under A choke platform
  • Added platform above flank entrance to A choke
  • Added route connecting A choke to cliff high ground
  • Adjusted pathing and cover placement around A choke
  • Added grate to ceiling of flank entrance under BLU first spawn
  • Added new flank connecting D cart path entrance to cap zone
  • Overhauled RED high ground overlooking D cap zone
  • Expanded platform near cliff overlooking D cap zone
  • Expanded flank building near D cart path entrance
  • Added sightline blocker to upper C-D connector
  • Increased saw arm movement speed from 0.85 to 1.5
  • Improved optimization and fixed regression caused by previous geo changes
  • Fixed RED spawn trigger_teleport clipping through closed spawn doors
  • Added blockbullets to hole in roof of large building on C
  • Added and adjusted various pickups
  • Various visual adjustments
  • Various clipping fixes
  • Blocked gaps between columns in ruins near BLU first spawn and A checkpoint
  • Adjusted position of staircase and cover on platform near A checkpoint
  • Added staircase to low roof near A checkpoint
  • Increased height of A choke doorways
  • Slightly widened B cart path entrance
  • Added new structure on cliffside near B checkpoint
  • Slightly increased width and elevation of B cliffside flank
  • Adjusted position and orientation of RED lower B spawn exit
  • Adjusted shape and position of RED upper B spawn balconies and cover
  • Removed rollforward zone in B-C connector
  • Blocked jumping route around central scaffold on D
  • Increased BLU respawn wave time on D from 3 to 4
  • Disabled forced respawn for RED upon point capture
  • Reduced RED respawn wave time from 9 to 8 on all points
  • Increased initial round timer length from 270 to 300 seconds
  • Added and adjusted various pickups
  • Various clipping fixes
  • Removed prop jump onto small temple fence on A
  • Lowered ledge beside wooden platform near A checkpoint
  • Replaced blockbullets at edge of various staircases with player clip
  • Expanded and added handrails to portion of B cliffside flank
  • Removed rollforward zone on final B cart path ramp
  • Moved B checkpoint halfway up final cart path ramp
  • Expanded RED spawn platform overlooking B checkpoint
  • Adjusted position and orientation of staircase to RED spawn platform
  • Added rollforward zone to cart path ramp in B-C connector
  • Added and adjusted cover around RED spawn and saw cap zone on D
  • Added staircase to marble block platform overlooking saw cap zone
  • Added rollforward zone to cart path ramp ahead of saw cap zone
  • Increased saw arm movement speed from 0.75 to 0.85
  • Adjusted various pickups
  • Various clipping fixes
  • Moved A checkpoint into large temple doorway
  • Added cover to small temple stair landing on A
  • Adjusted position/orientation of small temple stairs
  • Removed prop jump and added cover to outer balcony on B
  • Moved B checkpoint further from the end of rollforward zone
  • Expanded cover around B checkpoint and shifted position of stairs up to RED spawn
  • Blocked head peak spot on stairs near RED upper B spawn door
  • Moved RED resupply locker further from lower B spawn door
  • Added more visual and audio cues to saw arm movement
  • Reduced saw arm movement speed from 1 to 0.75
  • Fixed players getting stuck in locked spawn doors
  • Fixed gap in BLU spawn setup gate
  • Various clipping fixes
  • Fixed custom models responsible for a decal related crash on low graphics settings
  • Added capture blocking and overtime functionality to saw finale cap zone
  • Added VO lines to indicate when saw finale cap zone is active
  • Reduced saw arm movement speed from 1.5 to 1
  • Various clipping fixes
  • Updated custom models suspected of causing crashes on low graphics settings
  • Fixed the cart attempting to roll back up various rollforward zones
  • Added a sign to better direct RED to A
  • Clipping adjustments