Obsession

Obsession A10

- Added a one way door between the point and main lobby
- Rocks in valley now block the doorway
- The valley hill is now a displacement
- Added another doorway from valley's lobby
- Made the spawn field smaller
- Adjsuted ammo/health throughout the map
- Adjusted some of the clipping around mid

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- Adjusted ammo/health throughout the map.
- Adjusted the doors on the train container at mid to block sightlines.
- Got rid of part of the clipping at mid bridge so player's can now get on top of the train.
- Really rough detailing at the spawn areas (not really liking blue's courtyard at the moment)

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- Extended building from the valley's hill to help with sightlines
- Made the cap zone smaller
- Engies are now able to build ontop of the capzone area
- Cover had been adjusted around the spawn's courtyard
- Added a little bit more cover on the point
- The train in valley had been replaced by a normal platform

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- Got rid of the gold pile at mid
- Enlarged mid a little, while also adding a brush-based trailer on both ends
- The door below mid's high ground is now open
- Opened up a door and window to allow easier rotation from the building and outside
- The thin wall at mid had been replaced by a train bridge
- Added a little platform to the flank
- The slope to flank is now set outside
- Adjusted cover and amoo/health throughout the map

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- Got rid of the bridge at mid
- The point now sits on top of a gold pile
- Cover had been added around the point
- A dropoff to flank had been added to the upper route
- Lighting had been adjusted
- Adjusted ammo/health
- Worked on some of the clipping around the map

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- Added a pathway to pit that leads into the control point
- Made some of the pathways leading into the point a little bit bigger
- Fixed the lighting near spawn's courtyard
- And a bunch of minor tweaks here and there

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- Attacker's minimum respawn time is now 3 secs instead of 4
- Moved spawn back a little and added height to it
- Added a upper router for attackers in hallway
- Made hallway bigger to compensate for the upper route
- Reworked the sniper battlements
- Changed the lighting for the outside a bit (something to work on more in later versions)
- And a bunch of minor tweaks here and there

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- Fix the staircase near spawn
- Bullet blocked all of the grates around the map
- Got rid of the train containers around the main entrance to the point
- Fixed the crane shadow
- Added a staircase from mid to the bridge
- Made mid a little bigger and reworked entrances to mid
- And a bunch of minor tweaks (for example health kits)

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