Hello! It's been a minute, but I have finally come back with some major changes and some (not so pretty) texturing. Last time this map was tested, people complained about mid being too small, being cumbersome to fight in, and having a lack of options.
Well fear not! I restructured mid into what we see in a4, adjusting the center and valley entrances, while also opening mid up some more and granting some more height options. I do not know if this will be the final iteration of mid, but I do believe this is a massive step in the correct direction.
2nd has also seen some changes. Valley has been adjusted to give more space to the 2nd point, and the forward spawn has been pushed back to resolve a distance issue from 2nd forwards to mid forwards.
Last has been mostly unchanged.
Also lots of new texturing. Will definitely be worked on better in the future, but I'm mostly concerned with the layout for now.
Also HOLY bananas, 300+ downloads? That's kinda crazy. Glad to see there's at least some interest in the map!
-Popa