• Fixed door on D Red battlements not closing after C is capped
  • Increased Red spawn wave time on all points after A by 1 second
  • Removed grate in floor for upper route to A from Blu spawn
  • Widened opening to upper route from flank room to A
  • Added a slight wall and extended the upper route to block sniper sightline from Red's upper exit to A into Blu's upper route into A
  • Reusing the name from the old map
  • New map is a 4-point steel-style map
It's good when the logic works. That's why in this version the logic should work. The logic had better work...