Naphtha

Naphtha A11D

Closed off inner flank room and dropdown
Opened up "thom's perch"
Lowered broken tower's peak height to 128
Some ramps have sharper angles
Lowered under point's health pack to small, paired it on the same spot with the medium ammo
Improved clipping on all road trims (should be more predictable when jumping on them)
Added very aggressive hints (lower compile times and better optimization all around)
Func_detailed a lot of unnecessary geometry
Made areaportals slightly more aggressive
Removed some spot light entities (Optimization)
Deleted irrelevant entities (Lower filesize)
Cleaned up brushwork, again.
Fixed hint positions for better vis cuts
Edited some lights (including env_lighting, shadows are brighter)
Changed the colors of fog (and its distance) and shadows to match the ambient lighting
Shifted the gorge exit doors closer to lobby so there's more hiding room
Smoothed out the broken tower's displacements and added a smear underneath Removed collision from the showlights
Lowered tower 64 units from the tower's pillars.
Added new flank route to the tower on mid
Opened up mid to remove advancement of defending team
Changed some healthpacks.
Cut sightline between Computer Lobby and Industrial spawn exit
Edited broken tower slightly to be simpler and have cleaner brushwork
Reworked 3 pipe truss for cleaner brushwork
Func detailed extras like street corners to avoid cutting a million visleaves
Lowered HDR settings on the logic_auto, added Far Z clip to fog (If stuff disappears too early (it shouldn't) tell me)
Added sniper fences besides gorge exit and shrunk the stairs Extended cover on point slightly and added some more clips
  • Added various clipping on the map
  • Blocked access from lobby to oil river (testing)
  • Reworked lobby to be closer to spawn
  • Added more func_details
  • Moved health and ammo packs to computer room in lobby
  • Removed healthpack under the control point
  • made computer room in lobby bigger
- Fixed an areaportal issue in main route.
  • Removed some corrugated metal from the bridge (riverside to lobby)
  • Added stairs on main to lobby to facilitate movement
  • Decreased the cap time by extra 2 seconds 7 (14) to 6 (12)
  • added more cover to flank
  • added large healthpack under the point
  • added medium healthpack in lower
  • changed the cap times from 16 (8) to 14 (7)
  • changed respawn times from 8 to 7 (defenders) and 4 to 3 (attackers)
  • Fixed broken KoTH gamelogic
  • fixed some textures
  • Reverted to A8 courtyard to mid geometry
  • reduced the walk times from spawn to mid
  • Partial artpass from previous version