Closed off inner flank room and dropdown
Opened up "thom's perch"
Lowered broken tower's peak height to 128
Some ramps have sharper angles
Lowered under point's health pack to small, paired it on the same spot with the medium ammo
Improved clipping on all road trims (should be more predictable when jumping on them)
Added very aggressive hints (lower compile times and better optimization all around)
Func_detailed a lot of unnecessary geometry
Made areaportals slightly more aggressive
Removed some spot light entities (Optimization)
Deleted irrelevant entities (Lower filesize)
Cleaned up brushwork, again.