• Removed some corrugated metal from the bridge (riverside to lobby)
  • Added stairs on main to lobby to facilitate movement
  • Decreased the cap time by extra 2 seconds 7 (14) to 6 (12)
  • added more cover to flank
  • added large healthpack under the point
  • added medium healthpack in lower
  • changed the cap times from 16 (8) to 14 (7)
  • changed respawn times from 8 to 7 (defenders) and 4 to 3 (attackers)
  • Fixed broken KoTH gamelogic
  • fixed some textures
  • Reverted to A8 courtyard to mid geometry
  • reduced the walk times from spawn to mid
  • Partial artpass from previous version
- same fixes as A9A
  • Changed curbs to be fitting with the theme
  • Blocked the flank for testing purposes
  • made the yellow metal at point translucent (grates)
  • removed oil columns for 3D sky (soon)
  • New map layouts to from spawn to mid (Major change)
  • Fixed some door issues from previous A8 version
  • Detailing artpass in the spawn area.
  • Removed some corrugated metal from the tower to balance height advantage risk vs reward.
  • reworked spawn area
  • reworked riverside (far left area to the point)
  • fixed some clip brushes.
  • Added new flank area
  • Added ramps on barrels near the point
  • Added more healthpacks
  • Swapped some low health to medium health, same for ammo
  • Fixed the oil being too bright
  • Adjusted some playerclips.
  • Added new oil spill particles
  • added more detail to mid
  • added window on sewer
  • added new health and ammo on main route on both sides
  • added more detail to control room