JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Removed some corrugated metal from the bridge (riverside to lobby)
Added stairs on main to lobby to facilitate movement
Decreased the cap time by extra 2 seconds 7 (14) to 6 (12)
added more cover to flank
added large healthpack under the point
added medium healthpack in lower
changed the cap times from 16 (8) to 14 (7)
changed respawn times from 8 to 7 (defenders) and 4 to 3 (attackers)
Fixed broken KoTH gamelogic
fixed some textures
Reverted to A8 courtyard to mid geometry
reduced the walk times from spawn to mid
Partial artpass from previous version
Changed curbs to be fitting with the theme
Blocked the flank for testing purposes
made the yellow metal at point translucent (grates)
removed oil columns for 3D sky (soon)
New map layouts to from spawn to mid (Major change)
Fixed some door issues from previous A8 version
Detailing artpass in the spawn area.
Removed some corrugated metal from the tower to balance height advantage risk vs reward.
reworked spawn area
reworked riverside (far left area to the point)
fixed some clip brushes.
Added new flank area
Added ramps on barrels near the point
Added more healthpacks
Swapped some low health to medium health, same for ammo
Fixed the oil being too bright
Adjusted some playerclips.
Added new oil spill particles
added more detail to mid
added window on sewer
added new health and ammo on main route on both sides
added more detail to control room