• New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
  • Fixed broken KoTH gamelogic
  • fixed some textures
  • Reverted to A8 courtyard to mid geometry
  • reduced the walk times from spawn to mid
  • Partial artpass from previous version
- same fixes as A9A
  • Changed curbs to be fitting with the theme
  • Blocked the flank for testing purposes
  • made the yellow metal at point translucent (grates)
  • removed oil columns for 3D sky (soon)
  • New map layouts to from spawn to mid (Major change)
  • Fixed some door issues from previous A8 version
  • Detailing artpass in the spawn area.
  • Removed some corrugated metal from the tower to balance height advantage risk vs reward.
  • reworked spawn area
  • reworked riverside (far left area to the point)
  • fixed some clip brushes.
  • Added new flank area
  • Added ramps on barrels near the point
  • Added more healthpacks
  • Swapped some low health to medium health, same for ammo
  • Fixed the oil being too bright
  • Adjusted some playerclips.
  • Added new oil spill particles
  • added more detail to mid
  • added window on sewer
  • added new health and ammo on main route on both sides
  • added more detail to control room
Alternate version of A6

  • added a new building to connect to the oiltower
  • reworked some geometry on red and blu side
  • removed healthpack and ammopack on top of the tower
  • removed some corrugated metal on the first floor of the tower.
  • resized some brushes on the control point
  • added small health and ammo on sewer
  • added Oil Blend texture for testing purposes
  • added some detail to the oil river.
  • Added area for cover on the point base
  • Added new sewer area under the control point