Added relays wave_start_keep_bombpath_relay - Robots will stick to their bombpath wave_start_relay_boss - Closes deathpits on wave start wave_start_keep_bombpath_relay_boss - Combines the two above wave_finished_relay_boss - Opens deathpits on wave finish Added documentation in mapname.pop Bots no longer take fall damage when taking high bombpaths near hatch Swapped targetnames so stuff is labelled from red’s pov again Fixed forgotten tags on a nav_avoid Cleaned up some func_details
changed front layout - added flanks for robots added dedicated left/right bot spawnpoints (spawnbot_left and _right) added engi hints added alt tank path (boss_path_left_1) added health packs to front changed roof and building large ammo packs to small added nobuild to forward upgrade added clipping to back of left bot spawn disabled carrier for now downgraded sky diorama model to brushes while i make a new model you can swap to the old model if you really want with inputs
updated download structure for easier extraction into custom folder