MvM_Repel

Multi Stage MvM_Repel a2

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Multi Stage MvM_Repel a2

Payload race, but against ROBOTS!

This map is currently on development and may some critical bugs, glitches can be found. leave a feedback so i can fix it on next version. Any feedback or ideas for way to improvements are all welcome.

Multi-Staged, Payload-race, Mann versus Machine, Abadoned Industrial themes mixed in one amalgamation!

Red must push the cart to the system before Grey mann's tank reach to the hatch while it's vulnerable. But their robot battalion won't let your team make it that easy.

===== Instruction =====

- General Race -

This map is hybrid gamemode between Mvm and Payload race, RED team must push their cart before robot's Tank reach it's hatch. There's no bomb for robots to carry, and robot waves will never end until cart reach it's destination.

Robot's spawnpoint will continually change depends on first header's progression, They'll escort it's tank, or defend cart against red team to prevent moving forward.

When each time cart or tank trying to passing throw mid capture point, they're stop for certain amount of time and only can be moved afterwards. remaining time will be displayed above objective.

- Second Round -

In second round, RED cannot access to the cart and neither tank cannot be moved until B point is captured.
At the start of the round RED must defend control point against robots for 2 minutes. whichever team wins the defend, race will be started. winning team will gain advantage at the start of the actual race.

Feature has been removed to minimize mechanism.

- Missions -

Intermediate - Unchecked_Traceback
Advanced - Manner_of_Compete

(Balancing is in progress, might be too difficult for non-expert players)


Assets :


Credits :

For our broccoli community servers to helping me test out stuff
and members for giving me feedback and motivation.
Author
Macanick1
Downloads
871
Views
1,100
First release
Last update
Category
Mann Vs. Machine

More downloads from Macanick1

Latest updates

  1. mvm_repel_a2

    - Complete layout rehaul, remade from scratch. - Overall mission nerf and new custom robots to fight. - Minimize mechanism : - Defence on second round has been removed. - Stop point has been removed, now redteam has 30 to 90 sec head start...