Multi Stage MvM_Repel a2
Payload race, but against ROBOTS!
This map is currently on development and may some critical bugs, glitches can be found. leave a feedback so i can fix it on next version. Any feedback or ideas for way to improvements are all welcome.
Multi-Staged, Payload-race, Mann versus Machine, Abadoned Industrial themes mixed in one amalgamation!
Red must push the cart to the system before Grey mann's tank reach to the hatch while it's vulnerable. But their robot battalion won't let your team make it that easy.
===== Instruction =====
- General Race -
This map is hybrid gamemode between Mvm and Payload race, RED team must push their cart before robot's Tank reach it's hatch. There's no bomb for robots to carry, and robot waves will never end until cart reach it's destination.
Robot's spawnpoint will continually change depends on first header's progression, They'll escort it's tank, or defend cart against red team to prevent moving forward.
When each time cart or tank trying to passing throw mid capture point, they're stop for certain amount of time and only can be moved afterwards. remaining time will be displayed above objective.
- Second Round -
In second round, RED cannot access to the cart and neither tank cannot be moved until B point is captured.
At the start of the round RED must defend control point against robots for 2 minutes. whichever team wins the defend, race will be started. winning team will gain advantage at the start of the actual race.
Feature has been removed to minimize mechanism.
- Missions -
Intermediate - Unchecked_Traceback
Advanced - Manner_of_Compete
(Balancing is in progress, might be too difficult for non-expert players)
Assets :
Credits :
For our broccoli community servers to helping me test out stuff
and members for giving me feedback and motivation.
Multi-Staged, Payload-race, Mann versus Machine, Abadoned Industrial themes mixed in one amalgamation!
Red must push the cart to the system before Grey mann's tank reach to the hatch while it's vulnerable. But their robot battalion won't let your team make it that easy.
===== Instruction =====
- General Race -
This map is hybrid gamemode between Mvm and Payload race, RED team must push their cart before robot's Tank reach it's hatch. There's no bomb for robots to carry, and robot waves will never end until cart reach it's destination.
Robot's spawnpoint will continually change depends on first header's progression, They'll escort it's tank, or defend cart against red team to prevent moving forward.
- Second Round -
In second round, RED cannot access to the cart and neither tank cannot be moved until B point is captured.
At the start of the round RED must defend control point against robots for 2 minutes. whichever team wins the defend, race will be started. winning team will gain advantage at the start of the actual race.
Feature has been removed to minimize mechanism.
- Missions -
Intermediate - Unchecked_Traceback
Advanced - Manner_of_Compete
(Balancing is in progress, might be too difficult for non-expert players)
Assets :
TF2Maps.net - Construction Theme Pack
construction.tf2maps.net
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The Generator Cart
An electric payload cart. Good for powering bridges, blast doors, lights and death rays! Includes 2 skins, 2 LODs & 4 animations When using this model in your map, consider crediting the creators (Spike Nitros, Hex & IJCT) properly, or add...
tf2maps.net
Credits :
For our broccoli community servers to helping me test out stuff
and members for giving me feedback and motivation.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=2811676390