Murky Testbed 3.0.0
Murky Testbed
Testbed for Zombie Infection 3.0.0
-- General Changes
-- -- Removed "mp_respawnwavetime" from Infection convars, respawn wave time will now depend on map configuration
-- -- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
-- -- -- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
-- -- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
-- -- -- Note: Disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
-- -- The Pomson 6000 now puts Zombie abilities on cooldown on hit
-- -- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
-- -- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
-- -- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay on the players for better feedback
-- Zombie Changes
-- -- Removed Out of combat speed buff from all Zombies
-- -- Zombie Pyro
-- -- -- Zombie Pyro has a new ability - "Dragon's Breath"
-- -- -- -- Fires a Dragon's Fury fireball
-- -- -- -- The initial cast of the fireball can reflect projectiles and airblast enemies
-- -- -- Zombie Pyro now deals mini-crits to burning players on melee hit
-- -- -- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
-- -- -- Zombie Pyro no longer emits a Gas Passer cloud on death
-- -- Zombie Demoman
-- -- -- Added new sound effects to Zombie Demoman's Blast Charge ability
-- -- Zombie Heavy
-- -- -- Zombie Heavy's health reduced to 450 (from 600)
-- -- -- Zombie Heavy now drops a Medium Health Kit on death
-- -- Zombie Sniper
-- -- -- Zombie Sniper's Spit damage vs buildables is now reduced by half
-- -- -- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
-- -- Zombie Medic
-- -- -- Zombie Medic now emits health like a dispenser to nearby Zombies
-- -- -- Zombie Medic can no longer attack while using Heal
-- -- -- Added a new sound effect for Zombie Medic's Heal ability
-- -- Zombie Spy
-- -- -- Zombie Spy no longer emits particle effects while cloaked
-- Bug Fixes
-- -- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
-- -- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
-- -- Fixed a bug that caused Zombies to not gib correctly
-- -- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
-- -- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
-- -- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
-- -- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
-- -- Fixed an issue with "game_text" entities not being correctly cleared after round reset
-- General Changes
-- -- Removed "mp_respawnwavetime" from Infection convars, respawn wave time will now depend on map configuration
-- -- Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
-- -- -- Note: this change is only visible in casual mode or servers with mp_tournament set to 1
-- -- Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
-- -- -- Note: Disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
-- -- The Pomson 6000 now puts Zombie abilities on cooldown on hit
-- -- Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
-- -- Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
-- -- Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay on the players for better feedback
-- Zombie Changes
-- -- Removed Out of combat speed buff from all Zombies
-- -- Zombie Pyro
-- -- -- Zombie Pyro has a new ability - "Dragon's Breath"
-- -- -- -- Fires a Dragon's Fury fireball
-- -- -- -- The initial cast of the fireball can reflect projectiles and airblast enemies
-- -- -- Zombie Pyro now deals mini-crits to burning players on melee hit
-- -- -- Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
-- -- -- Zombie Pyro no longer emits a Gas Passer cloud on death
-- -- Zombie Demoman
-- -- -- Added new sound effects to Zombie Demoman's Blast Charge ability
-- -- Zombie Heavy
-- -- -- Zombie Heavy's health reduced to 450 (from 600)
-- -- -- Zombie Heavy now drops a Medium Health Kit on death
-- -- Zombie Sniper
-- -- -- Zombie Sniper's Spit damage vs buildables is now reduced by half
-- -- -- Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
-- -- Zombie Medic
-- -- -- Zombie Medic now emits health like a dispenser to nearby Zombies
-- -- -- Zombie Medic can no longer attack while using Heal
-- -- -- Added a new sound effect for Zombie Medic's Heal ability
-- -- Zombie Spy
-- -- -- Zombie Spy no longer emits particle effects while cloaked
-- Bug Fixes
-- -- Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
-- -- Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
-- -- Fixed a bug that caused Zombies to not gib correctly
-- -- Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
-- -- Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
-- -- Fixed a bug that caused players to have the incorrect player skin when respawning at round start
-- -- Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
-- -- Fixed an issue with "game_text" entities not being correctly cleared after round reset